

Using it with tempo, speed up and slow down the beat of the drum each time and have them match the speed of their movements to the tempo of the drum. They cannot touch anyone in the room during this or they are out and the m ust not be moving when the drum is not playing. They have to listen to the beat of the drum and can only move once for every beat. They then make a pose as if they were a statue and cannot move until they hear the drum sound. Īll the students have to spread out so that they are not touching anyone or anything. This is a fun filler game when I am talking about rhythm and tempo. xĬopies of some of the matching cards that I use are in the back of the handout. With their versions, they have one where they match the symbol to the number of beats and the second version is they have to count the rhythm for their partner to claim the match.Ĥ and 5 grade are similar to the 2 and 3 grades except they use Whole Note and Rest, Half Note and Rest, Quarter Note and Rest, Eighth Note and Rest, and a Pair of Eighth Notes in their games. The first one they match the symbols to its name and the second is where they match the symbol to the number of counts.įor 2 and 3 grade we use the Quarter Note, Quarter Rest, Half Half Note, Half Rest, Eighth Note, and a Pair of Eighth Notes. įor the Kindergarten and 1st grade we use the rhythm matching cards for note and number of beats recognition for the Quarter Note, Quarter Rest, Rest, and Half Note. I have different version of this game depe nding on the grade level that I am using it for. If the H does catch the Q, then the Q has to tell us what number they get or they have to go into the pot. If they get it wrong, you can make them go into the pot or give them another try. When the H is picked and they do not catch the Q, then before they can start taping heads, they have to tell us what number the H is. With the game, it is just like Duck, Duck, Goose, except exc ept instead of saying Duck and Goose we say Q and H. Note nicknames to help them remember the names easier and so they could write the name too. With the K and 1 grade we gave the Quarter Note and Half This is a modified Duck, Duck, Goose g ame that I use to help with Quarter and Half Note name recognition stĪlong with the number of beats beats they get.

Quarter, Quarter, Half (grades K and 1 ) ¾ I like to write down what number goes with each number from the other color so that when we play I can keep track of the cups that are matches easily. With the other color magic marker, give this cup a different different number so that they will not be a match in numbers. Place the second on top and tape the two together. Take the same sound as in the first cup and place it in another mouthwash cup. Write a number on the top top of the cup. Tape the two cups together so they cannot be opened. Put one of the sound items in one mouthwash cup and place place a second on top. Make sure that you pick things that are not too close close in sound so that the students can match them up. To make sound cups, all you need are the 30 small bathroom mouthwash cups, tape (masking or duct tape works best), two different colored magic markers, and 15 different things to put in the sound cups twice (ex. If they do not have have it correct, then the cup is returned to the player and the next person goes. If they find their match and it is correct, then their team gets a point. They take turns one at a time moving from group to group down the line to find their match. I have them in two groups in a straight line facing facing the other group. Sound Cups test their listening to see if they can find the matching matching sound cup to the one they have. I use Sound Cup with my younger classes when we are talking about sounds and how everything has a different sound. (site with lots of games/quiz game s over just about anything music) (this site has interactive areas and games about the orchestra) (free online music worksheet and game maker)Ĭ (site over composers with some games to go along with what they have learned) Music Puzzlers (has different levels based on gr ade level) published by: Hayes School Publishing Co. Games for the Elementary Music Classroom Book Resources: xĭouble Agents: Music Games Disguising Core Content (published by: Heritage Music Press)Ī Galaxy of Games for the Music Class (by: Margaret Athey and Gwen Hatchkiss)
